3D Games Programming

Auteur: Rautenbach, Pierre (University of Pretoria)
Editeur: Cengage Learning EMEA
Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
Sur commande
Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
ISBN / EAN 9781844808779
Auteur Rautenbach, Pierre (University of Pretoria)
Editeur Cengage Learning EMEA