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Digital Games After Climate Change
Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them.
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Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them.
| ISBN / EAN | 9783030917043 |
|---|---|
| Auteur | Abraham, Benjamin |
| Editeur | Springer Nature Switzerland AG |