Digital Games After Climate Change

Auteur: Abraham, Benjamin
Editeur: Springer Nature Switzerland AG
Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them.
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Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production - by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them.
ISBN / EAN 9783030917043
Auteur Abraham, Benjamin
Editeur Springer Nature Switzerland AG