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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
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Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
| ISBN / EAN | 9781449304751 |
|---|---|
| Auteur | Pagella, Mario Andres |
| Editeur | O'Reilly Media, Inc, USA |